|The Game Domain
Can this old classic still cut it in today's cut-throat games market?
By Richard Harrison, Forum Manger
Just two years ago, a small, almost unheard
of company called Cavedog (www.cavedog.com) created a
new game that would revolutionise computer strategy games forever. And nobody knew.
Total Annihilation was released with very
little marketing, advertising or fanfare. What it did have was an improved graphics engine
that revolutionised the whole concept of height advantage and added the reality of physics
to the imagination of strategy games. It also had one of the widest ranges of
weapons in any game, and intricately detailed maps that gave new meaning to the term
And it worked. Suddenly, Total Annihilation
was the talk of every game reviewer, magazine and MUD. People just couldn't stop raving
about this futuristic game--ney, masterpiece--that was surely going to be Number One in
the games charts. And they were right.
But now its two years later, and Cavedog is
about to launch Total Annihilation: Kingdoms, the follow-up to their classic and
much loved earlier release. The anticipation is intense, with RTS gamers eagerly
waiting to see if the new game is anywhere near as good as the old.
And its worth wondering about. TA is
regarded as the best RTS game ever, the one against which all other games are measured.
Even in the fast moving technology world of real-time strategy games, TA not only still
cuts it, but remains the games all other comers have to cut. And this will be every bit as
true for Total Annihilation: Kingdoms.
But until June, and the release of
Kingdoms, Total Annihilation and Cavedog remain top dog. With the game on its own
for about £10, and the game plus two gigantic expansion packs and a brilliant strategy
guide for £30, it doesn't look like you can get a better deal.